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Hobgoblins have arrived to spook stocks just in time for Halloween. A resurgent novel coronavirus and election jitters have investors de-risking portfolios and shedding exposure ahead of the weekend. 1 Profile 2 Appearances 3 Characteristics 4 Abilities 5 Conception 6 List of Known Hobgoblins 7 Subspecies 8 Gallery 9 Navigation Alternative Names: 中鬼 (Chuu Oni) ホブ・ゴブリン (Hobgoblin) Hobgoblin is the first evolution that all goblins partake when given the opportunity to evolve into a higher ranked species.They are larger, stronger, smarter and more menacing than goblins.
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The Hobgoblin is a Vex unit specialized for sniping.[1] OverviewHobgoblins are hardened Vex units fitted with improved optics and acute sensors in their horns.[2] They have distinctive tails [3] and are often armed with weapons called Line Rifles, terminals which theoretically draw energy from the accretion disks of galactic singularities.[4] Nessus-born Hobgoblins maintain an orange glow that signifies a charged shield. Nessus-based Hobgoblins sport two tails. They are also more armored, sporting a second shoulder plate. GameplayWhen attacked, Hobgoblins often seal themselves in stasis within an impenetrable shield that renders them completely immune to all forms of damage. Guardians who step into this shield are inflicted with the 'Burning' debuff until they withdraw. Occasionally, Hobgoblins make use of Slap Grenades to force players out of cover and push them back.[5] These Slap Grenades do Void damage, and the Hobgoblin's Line Rifles do solar damage. In Destiny 2, they largely remain the same, save for sporting two tails, and a glow that signifies that their shields are charged. Their shields also restore a significant portion of their health. Unlike some other long-range enemies, such as Adherents and Cabal Headhunter-equipped Psions, Hobgoblins will lead their shots based on the movement of their target when they fire their weapon, making it slightly harder to dodge their shots. Players can abruptly change their movement direction when hearing a Hobgoblin fire to avoid being hit. Variations
Known HobgoblinsTrivia
Gallery
List of appearances
References
|
Hobgoblins | |
---|---|
Classification | Medium Humanoid |
Faction/Affiliation | Bilgewater Cartel (Horde), Steamwheedle Cartel, Venture Company |
Racial capital | |
Racial leader(s) |
|
Homeworld | |
Area(s) | Undermine, Kezan, Azshara, Stonetalon Mountains, Westfall, Tanaris, Lost Isles, Krasarang Wilds |
Language(s) |
- 'Ever seen a hobgoblin? They're another vile goblin creation. Take a goblin, make it even uglier, fatter, bigger and stupider and you have a hobgoblin. Add to all of that a nasty mean streak and we've got a problem.'
- — Scout Mistress Yvonia[1]
Hobgoblins, sometimes known simply as brutes,[2]oafs, or mooks,[3] are large, mutated goblins most commonly found guarding goblin settlements, acting as bodyguards or even serving as mounts. They were once regular goblins, but have been altered by some foul alchemy to become tough, powerful, and 'dumber than an ogre with a hangover'.[3]
The sweat of hobgoblins is considered acidic.[4] They are shown to be affected by kaja'mite just like normal goblins.[5] According to Sky Admiral Rogers, the Dominance Offensive brought in Heavy Mooks in order to hide behind their bodies during the battles in the Krasarang Wilds.[3]
Hobgoblins made their first appearance in World of Warcraft with the Cataclysm expansion.
- 4In the RPG
Notable
- Auditor Dolp
- Gobber
- Goob
- Hulking Labgoblin
- Innkeeper Dreedle
- Jack the Hammer
- Lumbering Oaf
- Meatface
- Mugg
- Riddoh
- Simple Sal
Types
- Brute Bodyguard
- Brute Bodyguard
- Brute Enforcer
- Brute Overseer
- Brute Squad
- Compensated Bruiser
- Hamfisted Bruiser
- Heavy Mook
- Lumbering Oaf
- Oaf Lackey
- Uncrowned Bruiser
- Vault Guard
- Villa Mook
Notes
- Goblin player characters have a racial ability that summons a [Pack Hobgoblin] (more specifically, Gobber) that allows them to access their bank anywhere.
- Despite their goblin origins, hobgoblins have five fingers on each hand and five toes on each foot. This is probably because hobgoblins currently use the animation skeleton of ogres.
In the RPG
Ftb Witchery How To Trade With Hobgoblins
Background
- 'Those purple-skinned guys. We call them hobgoblins. They were originally goblins, of course, but now they're bigger, stronger and much stupider. They aren't so good at thinking about things, but they make great shock troops. And we don't have to feel bad about sending them into battle on the front lines, because they have a life expectancy of only three years anyway.'
- — Zovzik[6]
The Alchemists' Union's greatest creations are the dread hobgoblins.[7] Hobgoblins are stupid, brutal troops that goblins created with their mad alchemy. Goblins created hobgoblins by experimenting on their own kind. The alchemically-wrought changes in hobgoblins did more than increase their size and strength and decrease their mental faculties. Perhaps the most well-known fact about them is their short lives. If a hobgoblin lives to his third year, he's ancient. Hobgoblins either don't realize their lives are pitifully short (which is likely, due to their limited intellect) or they don't care.[8] Hobgoblins can also alter their personal metabolisms, channeling their adrenalin into the muscles that most need it. Their sweat is acidic, and they are capable of bursts of amazing speed that will reduce them to unconscious piles.[8]
One frightening change the alchemy wrought was on hobgoblin emotions and psychology. Hobgoblins are unstable, and their goblin masters find them difficult to control. They have a number of tactics — ranging from the violent to the culinary — to convince hobgoblins to obey, but because of this instability goblins use hobgoblins only rarely. Hobgoblins grunt out phrases in Common and Goblin.[8] When hobgoblins use one of their alchemically-created abilities, they secrete a sticky acid that build up on their skin and eventually becomes coated with this acid. Creatures that touch them or are touched by them are harmed by this acid. If enough of this acid builds up they are capable of shaking themselves like a dog, spraying the acid on nearby creatures. However, this acid is also highly flammable and will burst into flames should the hobgoblin come into contact with fire. The most insane hobgoblins set themselves on fire before entering combat.[9]
Concept art
Artwork in Art of Warcraft seems to describe 'before' and 'after' pictures of goblins turning into hobgoblins:
How To Trade With Hobgoblins
Concept art by Thammer[10] for Warcraft III
Concept art by Thammer[11] for Warcraft III
Witchery How To Trade With Hobgoblins
Concept art listed as 'Goblins and Hobgoblins Concepts' can be found in Art of World of Warcraft.
Ftb Witchery How To Trade With Hobgoblins
Concept art for the Cataclysm expansion when hobgoblin were added in-game:
Early Cataclysm concept art.
Concept art of a rich goblin and his hobgoblin from The Art of World of Warcraft: Cataclysm.
Concept art or a hobgoblin mount from The Art of World of Warcraft: Cataclysm.
Hobgoblins | |
---|---|
Classification | Medium Humanoid |
Faction/Affiliation | Bilgewater Cartel (Horde), Steamwheedle Cartel, Venture Company |
Racial capital | |
Racial leader(s) |
|
Homeworld | |
Area(s) | Undermine, Kezan, Azshara, Stonetalon Mountains, Westfall, Tanaris, Lost Isles, Krasarang Wilds |
Language(s) |
- 'Ever seen a hobgoblin? They're another vile goblin creation. Take a goblin, make it even uglier, fatter, bigger and stupider and you have a hobgoblin. Add to all of that a nasty mean streak and we've got a problem.'
- — Scout Mistress Yvonia[1]
Hobgoblins, sometimes known simply as brutes,[2]oafs, or mooks,[3] are large, mutated goblins most commonly found guarding goblin settlements, acting as bodyguards or even serving as mounts. They were once regular goblins, but have been altered by some foul alchemy to become tough, powerful, and 'dumber than an ogre with a hangover'.[3]
The sweat of hobgoblins is considered acidic.[4] They are shown to be affected by kaja'mite just like normal goblins.[5] According to Sky Admiral Rogers, the Dominance Offensive brought in Heavy Mooks in order to hide behind their bodies during the battles in the Krasarang Wilds.[3]
Hobgoblins made their first appearance in World of Warcraft with the Cataclysm expansion.
- 4In the RPG
Notable
- Auditor Dolp
- Gobber
- Goob
- Hulking Labgoblin
- Innkeeper Dreedle
- Jack the Hammer
- Lumbering Oaf
- Meatface
- Mugg
- Riddoh
- Simple Sal
Types
- Brute Bodyguard
- Brute Bodyguard
- Brute Enforcer
- Brute Overseer
- Brute Squad
- Compensated Bruiser
- Hamfisted Bruiser
- Heavy Mook
- Lumbering Oaf
- Oaf Lackey
- Uncrowned Bruiser
- Vault Guard
- Villa Mook
Notes
- Goblin player characters have a racial ability that summons a [Pack Hobgoblin] (more specifically, Gobber) that allows them to access their bank anywhere.
- Despite their goblin origins, hobgoblins have five fingers on each hand and five toes on each foot. This is probably because hobgoblins currently use the animation skeleton of ogres.
In the RPG
Ftb Witchery How To Trade With Hobgoblins
Background
- 'Those purple-skinned guys. We call them hobgoblins. They were originally goblins, of course, but now they're bigger, stronger and much stupider. They aren't so good at thinking about things, but they make great shock troops. And we don't have to feel bad about sending them into battle on the front lines, because they have a life expectancy of only three years anyway.'
- — Zovzik[6]
The Alchemists' Union's greatest creations are the dread hobgoblins.[7] Hobgoblins are stupid, brutal troops that goblins created with their mad alchemy. Goblins created hobgoblins by experimenting on their own kind. The alchemically-wrought changes in hobgoblins did more than increase their size and strength and decrease their mental faculties. Perhaps the most well-known fact about them is their short lives. If a hobgoblin lives to his third year, he's ancient. Hobgoblins either don't realize their lives are pitifully short (which is likely, due to their limited intellect) or they don't care.[8] Hobgoblins can also alter their personal metabolisms, channeling their adrenalin into the muscles that most need it. Their sweat is acidic, and they are capable of bursts of amazing speed that will reduce them to unconscious piles.[8]
One frightening change the alchemy wrought was on hobgoblin emotions and psychology. Hobgoblins are unstable, and their goblin masters find them difficult to control. They have a number of tactics — ranging from the violent to the culinary — to convince hobgoblins to obey, but because of this instability goblins use hobgoblins only rarely. Hobgoblins grunt out phrases in Common and Goblin.[8] When hobgoblins use one of their alchemically-created abilities, they secrete a sticky acid that build up on their skin and eventually becomes coated with this acid. Creatures that touch them or are touched by them are harmed by this acid. If enough of this acid builds up they are capable of shaking themselves like a dog, spraying the acid on nearby creatures. However, this acid is also highly flammable and will burst into flames should the hobgoblin come into contact with fire. The most insane hobgoblins set themselves on fire before entering combat.[9]
Concept art
Artwork in Art of Warcraft seems to describe 'before' and 'after' pictures of goblins turning into hobgoblins:
How To Trade With Hobgoblins
Concept art by Thammer[10] for Warcraft III
Concept art by Thammer[11] for Warcraft III
Witchery How To Trade With Hobgoblins
Concept art listed as 'Goblins and Hobgoblins Concepts' can be found in Art of World of Warcraft.
Ftb Witchery How To Trade With Hobgoblins
Concept art for the Cataclysm expansion when hobgoblin were added in-game:
Early Cataclysm concept art.
Concept art of a rich goblin and his hobgoblin from The Art of World of Warcraft: Cataclysm.
Concept art or a hobgoblin mount from The Art of World of Warcraft: Cataclysm.
Gallery
How To Trade With Hobgoblins Witchery
Hobgoblin in the Lost Isles
A hobgoblin in the TGC
Lumbering Oaf Trading Card
Unpublished Card Art for Mean Streets of Gadgetzan Hearthstone expansion, by Jim Nelson. Titled 'Tough Guy' featuring a hobgoblin with a jackhammer hand.
References
- ^ [28] The Lumbering Oaf Problem
- ^Kezan Socialite quotes
- ^ abc [90 Daily] Hammer to Fall
- ^Acidic Sweat (Wowhead)
- ^ [11] Morale Boost
- ^Lands of Mystery, pg. 75.
- ^Dark Factions, pg. 116
- ^ abcDark Factions, pg. 197
- ^Dark Factions, pg. 198
- ^Sons of the Storm - Concept art
- ^Sons of the Storm - Concept art
How To Trade With Hobgoblins
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